𝕥𝕙𝕖 𝕘𝕚𝕣𝕝, 𝕒 𝕟𝕠𝕔𝕥𝕦𝕣𝕟𝕒𝕝 𝕓𝕣𝕒𝕟𝕔𝕙
ISABELLE LIGHTWOOD.
inbox / permissions / runes / kinks |
𝐋𝐄𝐅𝐓 𝐒𝐈𝐃𝐄 — ↪ strength: upper arm – a short but intense burst of increased physical strength; incredibly short-lived, must be reapplied after each use. ↪ iratze/healing: upper arm – used to heal grievous, possibly fatal wounds, enabling healing without causing harm or distress. the iratze is the most basic and pain-killing rune, closing cuts and wounds. it alleviates pain and temporarily raises the wearer's temperature, helping burn out infection much like a fever. ↪ protected: arm – shields against mundane attacks. it cannot hide marks. ↪ agility: arm – equips the nephilim with acuity not just of body, but also of mind. this mark is received early on in training in order to process information quickly and to react. ↪ courage in combat: upper back – provides those who wear it with bravery above and beyond that of a typical demon killer. ↪ talent: upper torso – gifts the shadowhunter with a randomized power, the most common being speed and iratze. ↪ equilibrium: lower torso – gives the wearer perfect balance. especially useful in hand-to-hand combat as it makes them particularly more difficult to knock off of their feet. this is a permanent rune typically marked on the limbs. 𝐑𝐈𝐆𝐇𝐓 𝐒𝐈𝐃𝐄 — ↪ stealth: shoulder – enables the nephilim to proceed in near silence; also grants the ability to heed radar signals and heat-waves to track enemies. ↪ soundless: upper arm – short-lived; allows the wearer to move around soundlessly as to avoid detection. ↪ shape-shifting: arm – allows the one marked to take another's form. it seems that when the wearer, if applied to themselves, is weakened, th rune may fail and the wearer's true form may be revealed. ↪ accuracy: arm – grants a definitive aim at a target. ↪ speed: upper back – fades slowly over time; enables the wearer to move at a great speed when required, in any environment or condition. ↪ deflect: along neck – aids in fending off incoming attacks. it's often most useful when applied on defensive structures. ↪ fortitude: upper torso – provides unshakable resolve, will, and inner-strength; strength of mind to encounter danger or bear pain or adversity with courage. ↪ angelic power: center of torso/sternum – also known as enkeli, one of the most powerful marks given to nephilim by the angel raziel and the first received upon initiation, signifying their angelic bonds. often used to imbue weapons with angelic properties, nullifying a demon's healing ability, and clear them of any demonic trace, preventing wounds inflicted with the weapon from healing. |
ERKU: AUSPICIOUS ACTS | ||||
Phone sex LOG with CHAR(S) |
Orgasm control and denial LOG with CHAR(S) |
Bites; bruises LOG with CHAR(S) |
Hurt; comfort LOG with CHAR(S) |
Strip tease; exposure LOG with CHAR(S) |
Leashes; collars LOG with CHAR(S) |
Public LOG with CHAR(S) |
Gags; silence LOG with CHAR(S) |
Sex toys LOG with CHAR(S) |
Scratching LOG with CHAR(S) |
Discipline; LOG with CHAR(S) |
Teasing LOG with CHAR(S) |
FREE SPACE LOG with CHAR(S) |
Cuddling LOG with CHAR(S) |
Oral fixation; oral sex LOG with CHAR(S) |
Rough sex LOG with CHAR(S) |
Possessive; leaving marks LOG with CHAR(S) |
Blindfolds LOG with CHAR(S) |
Begging LOG with CHAR(S) |
Clothing LOG with CHAR(S) |
Rubbing; grinding LOG with CHAR(S) |
Photography; videotaping LOG with CHAR(S) |
Fighting; wrestling LOG with CHAR(S) |
Hands; fingers LOG with CHAR(S) |
Multiple orgasms LOG with CHAR(S) |
🌖 IN CHARACTER. | ||||
🌙 AGE: 29 🌙 SPECIES: Human & Nephilim 🌙 KINK LIST: Here 🌙 SEXUALITY & PREFERENCES: Namely m/f preference, but it largely depends on how CR develops. I prefer a bit of a slow burn to really get a feel for how our characters mesh, but mindless/impatient indulgences are all welcome here. I think there's the potential for Isabelle to open up to f/f given a dash of trust and comfort, but again, this'll mostly depend on the CR at hand. 🌙 PHYSICAL AFFECTION: She needs it more than she's willing to accept or voice such a need for it. She won't respond kindly to any affection that's nonconsensual, but lordt does she need a bit of softness, and to allow herself to unveil her own softness, as well. Intimacy is something that absolutely leaves her smitten. 🌙 HUGGING: She is definitely a hugger, come get your comfort here. Deffo the mom friend. 🌙 KISSING: AN ART. Honestly, as a mun I harp on first kiss/stollen kiss/pining kiss things more than I do everything and anything further. Everything is in the build up and kisses are just chefs kiss. 🌙 FLIRTING: This is a fluency for her. 🌙 RELATIONSHIPS: I would never say no, but she comes with a certain degree of difficulty past a certain point. The guards she keeps in place aren't entirely obvious, but it's those hushed, stolen away moments that she'll try to keep the fractured bits of her hidden. She yearns for closeness, so it's more an internal war than it is likely to be your character's doing. Either way, I'm wildly up for challenging her to trust and open herself up a bit. 🌙 PHYSICAL VIOLENCE: I am all game for negative interactions or a healthy spar, bearing in mind that Isabelle is highly, highly trained in hand to hand combat and self-defense. 🌙 DEATH: Eh? Situation dependent, but not in sight for the game at hand. 🌙 TRIGGERS: (Renamed from 'off limits' as I don't really have any hard 'no's.) Substance abuse is a touchy topic for her; not that it's a conversation she couldn't have or something she'd blatantly derail, but she'd prefer to err away from it. | ||||
🌖 OUT OF CHARACTER | ||||
🌙 BACKTAGGING: Always! As for most of us, my energy tends to fluctuate, and I don't like to press myself too thin given I tend to favor longer prose and typically spiral into tl;dr. My activity all depends on the day. Never feel the need to put our tags before your health! I can come across pretty eager when that CR we all crave starts to bud, but I sincerely never want to rush anyone. 🌙 FOURTHWALLING: Doesn't particularly bother me. 🌙 HANDWAVING/DROPPING THREADS: It's very rare for me to drop a thread, and given how willing I am to backtag, if I'm invested, length between replies doesn't really deter me. However, sometimes I find it advantageous to handwave and discuss delving into something a little fresher! Of course, if you'd like to drop anything, I'll never harp or give you a hard time about it, but do greatly appreciate a heads up! 🌙 CRAU: Izzy does not have any memories coming into Erku, as it's her first time here. 🌙 OFF LIMITS: I'm relatively open. 🌙 OPTING OUT: Comments are screened! If you'd like to opt-out of tagging with Isabelle, please indicate so below. No explanation or reason necessary. | ||||
🌖 FIRST IMPRESSIONS (UNDER CO.) | ||||
🌙 VISUAL: Height, weight, build, hair, eyes, body language. 🌙 FASHION: How they care to dress. 🌙 DEMEANOR: Outward impression the character gives off in expressions and body language and tone of voice. And how they are once characters get to know them. 🌙 SOUND: What does their voice sound like? Link clips or describe accents or stutters or mixing up words. 🌙 SCENT: What do they smell like? Do they use perfume? Scented bath products? Do they spend all day working in an environment that seeps into their clothes? 🌙 MENTAL ABILITIES/DEFENSES: Telepathy, mindreading, and the whole shebang. 🌙 MAGICAL ABILITIES/DEFENSES: Elemental strengths and weaknesses, or if they have an ability to shut down magic users. 🌙 PHYSICAL ABILITIES/DEFENSES: Combat skill or lackthereof, flexibility, other details of note. Are they a fast runner? An excellent swimmer? Were they trained in taekwondo but mostly forgot? |
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Isabelle is widely known for her compassion toward others, an empathetic acuity. She is unerringly accepting and kind, demanding a fair hand to all regardless of their background or place amongst the mundanes (humans), or downworlders (other supernatural beings in accord with the Shadowhunters.) Isabelle is the type to tirelessly stand or speak up for those she feels have been wronged, even if to her own detriment, and is a strict believer in justice. She was raised from a young age to join her family as a Shadowhunter with a mother yielding one maternal hand, one sharp as the commander of the institute in which they practice. She is not the type to stay quiet, to grit her teeth, or avert her eyes, and does not take lightly to any threat held to those close to her; their danger, their suffering, is very much so hers.
Shadowhunters, appointed warriors on earth of the Angel Raziel, are meant to keep peace within the Shadow World. However, as their culture developed, so did their distaste for mundanes and downworlders. Isabelle has played a large role in challenging this ancestral history. Numerous times over she stands for seelies, vampires, beings of all kinds despite those within the Institute that would sooner settle for a hate they've grown comfortable with than the idea of peace between all kinds. This has caused others, along with her mother, to discredit her capability as a Shadowhunter–but there is no part of her that believes kinds should be divided or unnecessary blood be shed.
There is nothing more important to Isabelle than family. Should anything happen to them, whether truly by fault of her own, it's something that's taken very personally, a guilt that stays with her. Despite the torn relationship she has with her parents, she has an utmost respect for her mother, a woman whom she never feels she's really able to meet the expectations of. Coming from a family with a broken marriage, learning her father had cheated on her mother, you can often see flares of anger at the idea of infidelity and a lack of loyalty stir within her. She is one to nurture and protect, no matter what it takes. She keeps her own heart very close knit and tucked within her chest, and despite the emphasis she puts on loyalty, she has a difficult time trusting those outside of her family. She appears (and is, at heart) a warm socialite with an uncanny ability to befriend a mere stranger, but letting someone in is an entirely different ball game that many have only barely scratched the surface of.
“I watch my brothers give their heart away and I
think, don't you know better? Hearts are breakable.
And I think even when you heal, you're never what
you were before.”
Given her physical gifts, one wouldn't peg her as sensitive, but beneath a well-trained exterior is a fragility that terrifies her, one that she's desperately kept hidden. After suffering a stab wound that quickly nurtured an infection, Isabelle was introduced to a substance known as yin fen, a silver, powdery substance created by warlocks made to accelerate healing, and also acts as a stimulant. Unbeknownst to her, as it was given to her by a former head of the institute and someone whom all Shadowhunters could safely assume was an ally, yin fen is highly addictive and, if taken for a long period, can kill the user. Not only did Isabelle become reliant on yin fen's properties, but she also began nursing directly on the source–vampire venom, i.e., the bite of a vampire. Her abuse of the yin fen and venom was largely kept from her family as she deteriorated–she did not want to be seen as weak, or unfit to join her comrades. The only one who came to knew of her addiction was her brother, Alec, and to all others, she simply had a 'flu.'Abilities/Powers/Weaknesses & Warping:
While substance abuse is particularly triggering for Isabelle despite her sobriety, it wasn't so much the addiction itself that left her feeling highly ashamed as it was the reliant state it left her in. Her mother had once pleaded with her after a heated argument 'don't be afraid to love'; an ebbing reminder that stayed with her. And yet, two men of which she allowed herself to trust in such a brittle state took advantage of a rare flare of dependence. One, Raphael, a man whom she'd grown close to and a vampire, had allowed her to feed her addiction, using her desperation to quell her withdrawals as a means of distracting her while the downworlders planned an attack against someone she considered family. After a fallout with Raphael, given he broke her code of loyalty, she recklessly heads straight for a vampire den. It's there she's attacked and found by Sebastian, a Shadowhunter from London who took her unconscious form to his apartment. There, she's nurtured and given a medicinal root extract, known to aid in the withdrawal of yin fen. It's his taking her in that set Isabelle on the path of recovery, and with it came gratitude, and a personal invitation into the institute. Long story short, he became an integral part of the institute, only to later find out his true name was Jonathan, and he came with a death wish upon her step-brother. A death wish she let in to the institute, a death wish she trusted, a death with she invited.
Isabelle held a dream as a little girl to be one of the Iron Sisters, a group of women who create angelic weapons for Nephilim. What had once been a rose-tinted reality became a revealing, burdensome truth: Isabelle could not pass the purity trial to gain entrance to the Sister's Citadel. The yin fen, holding demonic properties, had deemed her unpure.
It's these manipulations she fell under too readily that created an unnerved link between trusting others and naivety. Isabelle despises the weakness associated with needing anyone other than herself, the thought of being anything other than wildly independent, and as a result will suffer greatly before going to another for help. These events also heightened an already crucifying sense of responsibility she's put upon herself since she was young. An addiction that no longer holds her (and truthfully did not encapsulate much of the season) highlights so many of the intricate facets of her deepest fears, insecurities, and truths. Even though she no longer yearns for the demonic powder or the venom, the scars of what the substance unfolded remain with her.
Perhaps questionable, then, is her striking confidence. There is an adept surety to the way she carries herself, having learned the means of using her body and tongue as instruments to charm others to her favor. It's a wavering balance between sincerity and a deception technique fine-tuned throughout the years. This confidence seems to have gone through various life-cycles, well before the addiction coming across coy and provocative. Held to the ever-rising standards of her mother, she was deemed by the woman as incapable of making the sacrifices necessary to uphold their name to the Clave, the political body of Shadowhunters. Learning her mother's perception of her fractured her sense of identity. Isabelle changed her entire wardrobe, bringing forth a regal and refined confidence that, while shadowing the softer, more child-like pieces of her, left her far more accepted. Eventually, Isabelle begins to discover and define her own sense of self. Still biting, yet kind. Still aware, yet unforgiving in the woman she's becoming.
MORAL CODES –
▶ "Do unto others as you would have them do unto you."
▶ "Always do the right thing, even if it does not benefit you."
▶ "Be brave, and above all, be fair."
▶ "Do not judge."
▶ "Loyalty is everything."
POWERS/ABILITIES –
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▶ ANGELIC PHYSIOLOGY. Nephilim are naturally gifted with enhanced speed, strength, agility, coordination, and stamina. They are also able to summon seraph blades–weapons specifically wielded and responsive only to Shadowhunters–when needed.
▶ RUNIC MAGIC. Due to the angelic blood of Raziel in their system, Nephilim are able to use tools otherwise known as runes to enhance various physical and mental abilities. Runes are applied to the skin and, to anyone estranged to the world of Shadowhunters, would appear as no more than a collection of strange, symbolic tattoos scripted across their body. Here is a list of all of Isabelle's canonic runes, along with a description of each and the ability they enhance. At any given time, Isabelle can trace a new rune with a preferred/needed ability. However, they can only be created with a stele, made of a heavenly metal known as adamas, which will be on her person upon arriving to Deerington.
▶ TRAINED IN COMBAT. Being raised in to the initiation of a Shadowhunter, Isabelle has trained since she was a young girl in hand to hand armed and unarmed combat. She is incredibly deft, disarming, and fluent in self-defense. Her weapon of choice is a whip, which can also transform into a staff, and while out of use hugs discreetly about her wrist as a serpent bracelet.
WEAKNESSES –
Despite being a Nephilim and the naturally enhanced abilities that come with angelic blood, she is still human and, as it goes, mortal. Isabelle comes garnered with the weaknesses you'd readily find in another: a self-crippling sense of responsibility for her loved ones, a history of substance abuse that wears at her psyche, and a degree of loyalty that puts her in harms way more often than not.
(OOC: WARPING – I don't think I would go in to the game readily nerfing Isabelle's 'abilities', however, after reading through the warping section I would love to play around with the 'healing abilities' warp, wherein any healing rune she attempts to use for herself would result in hurting another. Thus, she would sacrifice herself for the sake of the other person.)
▶ Current outfit: (1) leather jacket, (1) leather pants, (1) black shirt, (1) pair black boots, (1) pair leather gloves
▶ One (1) stele, an ademas metal with crystal, a serpent twined around it's length
▶ One (1) Lightwood family necklace: an heirloom with an enchanted ruby jewel
▶ One (1) serpentine bracelet, an electrum-wound tool that transforms to either a whip or a staff
▶ One (1) cellphone
▶ One (1) duffel bag equipped with clothes, mostly tactical, others as spares
Name: Isabelle Lightwood Door: February – LEFT. Canon: Shadowhunters Canon Point: Through S3 Age: 29 Appearance: History: the greatest forensic pathologist in new york. Personality: Isabelle is widely known for her compassion toward others, an empathetic acuity. She is unerringly accepting and kind, demanding a fair hand to all regardless of their background or place amongst the mundanes (humans), or downworlders (other supernatural beings in accord with the Shadowhunters.) Isabelle is the type to tirelessly stand or speak up for those she feels have been wronged, even if to her own detriment, and is a strict believer in justice. She was raised from a young age to join her family as a Shadowhunter with a mother yielding one maternal hand, one sharp as the commander of the institute in which they practice. She is not the type to stay quiet, to grit her teeth, or avert her eyes, and does not take lightly to any threat held to those close to her; their danger, their suffering, is very much so hers. Shadowhunters, appointed warriors on earth of the Angel Raziel, are meant to keep peace within the Shadow World. However, as their culture developed, so did their distaste for mundanes and downworlders. Defiant as she is, Isabelle has played a large role in challenging this ancestral history. Numerous times over she stands for seelies, vampires, beings of all kinds despite those within the Institute that would sooner settle for a hate they've grown comfortable with than the idea of peace between all kinds. This has caused many elders within the Institute, along with her mother, to discredit her capability as a Shadowhunter–but there is no part of her that believes kinds should be divided or unnecessary blood be shed. There is nothing more important to Isabelle than family. Should anything happen to them, whether truly by fault of her own, it's something that's taken very personally, a guilt that stays with her. Despite the torn relationship she has with her parents, she has an utmost respect for her mother, a woman whom she never feels she's really able to meet the expectations of. Coming from a family with a broken marriage, learning her father had cheated on her mother, you can often see flares of anger at the idea of infidelity and a lack of loyalty stir within her. She is one to nurture and protect, no matter what it takes. She keeps her own heart very close knit and tucked within her chest, and despite the emphasis she puts on loyalty, she harbors deeply set trust issues, has a difficult time letting anyone in outside of her family, and over time has grown incredibly guarded. She appears (and is, at heart) a warm socialite with an uncanny ability to befriend a mere stranger, but letting someone in is an entirely different ball game that many have only barely scratched the surface of. Given her physical gifts, one wouldn't peg her as sensitive, but beneath a well-trained exterior is a fragility that terrifies her, one that she's desperately kept hidden. After suffering a stab wound that quickly nurtured an infection, Isabelle was introduced to a substance known as yin fen, a silver, powdery substance created by warlocks made to accelerate healing, and also acts as a stimulant. Unbeknownst to her, as it was given to her by a former head of the institute and someone whom all Shadowhunters could safely assume was an ally, yin fen is highly addictive and, if taken for a long period, can kill the user. Not only did Isabelle become reliant on yin fen's properties, but she also began nursing directly on the source–vampire venom, i.e., the bite of a vampire. Her abuse of the yin fen and venom was largely kept from her family as she deteriorated–she did not want to be seen as weak, or unfit to join her comrades. The only one who came to knew of her addiction was her brother, Alec, and to all others, she simply had a 'flu.' While substance abuse is particularly triggering for Isabelle despite her sobriety, it wasn't so much the addiction itself that left her feeling highly ashamed as it was the reliant state it left her in. Her mother had once pleaded with her after a heated argument 'don't be afraid to love'; an ebbing reminder that stayed with her. And yet, two men of which she allowed herself to trust in such a brittle state took advantage of a rare flare of dependence. One, Raphael, a man whom she'd grown close to and a vampire, had allowed her to feed her addiction, using her desperation to quell her withdrawals as a means of distracting her while the downworlders planned an attack against someone she considered family. After a fallout with Raphael, given he broke her code of loyalty, she recklessly heads straight for a vampire den. It's there she's attacked and found by Sebastian, a Shadowhunter from London who took her unconscious form to his apartment. There, she's nurtured and given a medicinal root extract, known to aid in the withdrawal of yin fen. It's his taking her in that set Isabelle on the path of recovery, and with it came gratitude, and a personal invitation into the institute. Long story short, he became an integral part of the institute, only to later find out his true name was Jonathan, and he came with a death wish upon her step-brother. A death wish she let in to the institute, a death wish she trusted, a death with she invited. Isabelle held a dream as a little girl to be one of the Iron Sisters, a group of women who create angelic weapons for Nephilim. What had once been a rose-tinted reality became a revealing, burdensome truth: Isabelle could not pass the purity trial to gain entrance to the Sister's Citadel. The yin fen, holding demonic properties, had deemed her unpure. It's these manipulations she fell under too readily that created an unnerved link between trusting others and naivety. Isabelle despises the weakness associated with needing anyone other than herself, the thought of being anything other than wildly independent, and as a result will suffer greatly before going to another for help. These events also heightened an already crucifying sense of responsibility she's put upon herself since she was young. An addiction that no longer holds her (and truthfully did not encapsulate much of the season) highlights so many of the intricate facets of her deepest fears, insecurities, and truths. Even though she no longer yearns for the demonic powder or the venom, the scars of what the substance unfolded remain with her. Perhaps questionable, then, is her striking confidence. There is an adept surety to the way she carries herself, having learned the means of using her body and tongue as instruments to charm others to her favor. It's a wavering balance between sincerity and a deception technique fine-tuned throughout the years. This confidence seems to have gone through various life-cycles, well before the addiction coming across coy and provocative. Held to the ever-rising standards of her mother, she was deemed by the woman as incapable of making the sacrifices necessary to uphold their name to the Clave, the political body of Shadowhunters. Learning her mother's perception of her fractured her sense of identity. Isabelle changed her entire wardrobe, bringing forth a regal and refined confidence that, while shadowing the softer, more child-like pieces of her, left her far more accepted. Eventually, Isabelle begins to discover and define her own sense of self. Still biting, yet kind. Still aware, yet unforgiving in the woman she's becoming. Powers and Abilities: ▶ ANGELIC PHYSIOLOGY. Nephilim are naturally gifted with enhanced speed, strength, agility, coordination, and stamina. They are also able to summon seraph blades–weapons specifically wielded and responsive only to Shadowhunters–when needed. ▶ RUNIC MAGIC. Due to the angelic blood of Raziel in their system, Nephilim are able to use tools otherwise known as runes to enhance various physical and mental abilities. Runes are applied to the skin and, to anyone estranged to the world of Shadowhunters, would appear as no more than a collection of strange, symbolic tattoos scripted across their body. Here is a list of all of Isabelle's canonic runes, along with a description of each and the ability they enhance. At any given time, Isabelle can trace a new rune with a preferred/needed ability. However, they can only be created with a stele, made of a heavenly metal known as adamas, which will be on her person upon arrival. ▶ TRAINED IN COMBAT. Being raised in to the initiation of a Shadowhunter, Isabelle has trained since she was a young girl in hand to hand armed and unarmed combat. She is incredibly deft, disarming, and fluent in self-defense. Her weapon of choice is a whip, which can also transform into a staff, and while out of use hugs discreetly about her wrist as a serpent bracelet. WEAKNESSES – Despite being a Nephilim and the naturally enhanced abilities that come with angelic blood, she is still human and, as it goes, mortal. Isabelle comes garnered with the weaknesses you'd readily find in another: a self-crippling sense of responsibility for her loved ones, a history of substance abuse that wears at her psyche, and a degree of loyalty that puts her in harms way more often than not. Inventory: ▶ One (1) stele, an ademas metal with crystal, a serpent twined around it's length ▶ One (1) Lightwood family necklace: an heirloom with an enchanted ruby jewel ▶ One (1) serpentine bracelet, an electrum-wound tool that transforms to either a whip or a staff Samples: (one) (two) (three) |